Keys to the game aside from the obvious ball security..
-motion often to sniff out the man coverage, when you find cover zero, make them pay, run everybody hot on fly routes with max protect, if Hollywood can outrun somebody hit him, if Boykin or andrews is singled give them some chances to make a play, or simply let Lamar gash the dbs who have their backs turned
-if they decide they wanna switch it up for confusion sake and run a lot of zone and 4 man rushes, spread them out, work the seams, vary Hollywood’s route tree, use nick Boyle and isolate the creases in the front after you spread them out. keep with the motions so you can sniff out man and single coverage though, anytime you see it you send the house deep, this is key imo.
-power runs all across the front, not read option with power concepts, I’m talking real power, under center, i-formation, strong/weak side FB, jumbo sets with powers lined up at TE, give us the threat of bootlegs constantly, if we’re gashing them in the run game then Lamar will become LETHAL on bootlegs, they will commit to stopping the run and even if they spy the backside Lamar will make a guy miss, if you have Hollywood backside the corner can’t contain and if he does we have a TD.
This game is all about overpowering their front, forcing the front to commit, then isolating their corners and safeties and forcing them to make a decision to contain one of 2 deadly playmakers on every possible snap. When Lamar drops back, we need to make a defender decide whether they’re gonna worry about Hollywood scoring or Lamar picking up a run, you do that by forcing the front to cheat to one side with a power run game.